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Apex Modding FIA GT3 0.92

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UPDATED AND CORRECTED VERSION

Change log for v0.92:

CPM patch on slick and rain tyres for all cars
- Tyre temperature and wear are now better, but you need to stay clean on road and have a good setup.

MP4-12C GT3 added to the mod
- 3D, 2D, and sounds by yoss
- Turbo engine physics and "round thing" by Michael Borda (ISI)

Reworked aspects
- As requested, new filter system to select only the car of the mod;
one general filter named AMGT3, and specific filters if you want choose one one car of the mod for challenge cup:
AMGT3_BMWZ4_GT3
AMGT3_799R_GT3
AMGT3_854GT3
AMGT3_Camaro
AMGT3_MP412C
AMGT3_SLSAMG
AMGT3_Z06RGT3
- Updated Z4 physics to correct the game CTD with this car
- New gear box in the 854
- Less oversteer in the 799
- Every car received new, scratch built chassis flex file, made with the ISI tool
- Every car has a new damage file, based on Camaro GT3 ISI file
- Updated cockpit rendering, external and internal windows with the new ISI tone mapper

Debug
- z-buffer problem on the SLS and Z4, at Nordschleife and Silverstone, resolved (thanks to tosch for the help)
- Continuous work on stop problem some cars suffer because ISI put an invisible Easter egg everywhere (I'm joking); thanks Freddy3792 and Gijs van Elderen for the help
- Banner problem on the 799 resolved
Change log for v0.92:

CPM patch on slick and rain tyres for all cars
- Tyre temperature and wear are now better, but you need to stay clean on road and have a good setup.

MP4-12C GT3 added to the mod
- 3D, 2D, and sounds by yoss
- Turbo engine physics and "round thing" by Michael Borda (ISI)

Reworked aspects
- As requested, new filter system to select only the car of the mod;
one general filter named AMGT3, and specific filters if you want choose one one car of the mod for challenge cup:
AMGT3_BMWZ4_GT3
AMGT3_799R_GT3
AMGT3_854GT3
AMGT3_Camaro
AMGT3_MP412C
AMGT3_SLSAMG
AMGT3_Z06RGT3
- Updated Z4 physics to correct the game CTD with this car
- New gear box in the 854
- Less oversteer in the 799
- Every car received new, scratch built chassis flex file, made with the ISI tool
- Every car has a new damage file, based on Camaro GT3 ISI file
- Updated cockpit rendering, external and internal windows with the new ISI tone mapper

Debug
- z-buffer problem on the SLS and Z4, at Nordschleife and Silverstone, resolved (thanks to tosch for the help)
- Continuous work on stop problem some cars suffer because ISI put an invisible Easter egg everywhere (I'm joking); thanks Freddy3792 and Gijs van Elderen for the help
- Banner problem on the 799 resolved
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The resource is unfortunately too big to be uploaded to RD, so as an alternative you can download it from HERE!

Change log for v0.91:

Porsche 997 :
– Internal window render updated
– Cockpit view centered
BMW z4 :
– Black artefact problem resolved
– Upgrade in showroom is now open for all z4s
– B.O.P adjusted
Ferrari 458 :
– .tbc updated with the good value for rear and front tyres
– Stop collision bug resolved
– LOD correction for front and rear bumpers
Corvette z06 :
– Internal window render updated
Mercedes SLS AMG :
– Internal window render updated
– LOD correction for front and rear bumpers

Templates :
– 458 skin template corrected - you can now paint the banner
– SLS windscreen can now be painted using the window template - rename the dds when you export it (xxxxwindow.dds to xxxxwindshieldin.dds)

Attachments

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The resource is unfortunately too big to be uploaded to RD, so as an alternative you can download it from HERE!

Change log for v0.90:

3D:
- Added 3 new cars : BMW Z4 , 458 GT3 and Camaro GT3
- BMW and Ferrari was developed by Yoss (3D and 2D)
- Camaro GT3 model is that developed by ISI (permission was granted).

Physics:
- Every car has chassis flex implemented. For the next update we hope have something more evolved like a Contact Path Model.
- Reworked everything (TGM file is new) for the 997 to correct the understeer; tweaks are still based on real data.
- Tweaked (just a bit) the SLS GT3 physics; general behaviour is still the same; tweaks are still based on real data.
- Tweaked (just a bit) the Z06 GT3 physics; general behaviour is still the same; tweaks are still based on real data.
- Michael Borda tweaked the Camaro GT3 ISI physics.
- Michael worked on the physics for the Z4 GT3 and 458; new .tgm files for thse two cars.
- Tyre wear is different for each car; some testers ran for approximately 70 minutes without change tyres when we made the B.O.P.
- Car should no longer get stuck on the rumble strips or in the sand
- FFB working fine on T500, T300, G27 & G25

- Every car is able to run 1.40.xxx at Hockenheimring owing to tommy78's setup
- Every car is able to run 2.00.xxx at Silverstone v1.35 following some setup work
- Every car is able to run 1.31.xxx at Heartland Topeka

Graphics :
- Front and rear flare added on Z4, SLS, Z06 & 997
- Debugged the LOD problem with the SLS
- Remade some LODs on the SLS to preserve FPS

Know bugs :
- Some bugs can occur, it's not the final version of the mod. With the next update we'll try to do better. You are free to post about bugs you encounter, and we'll correct them in the next update.
New version of the mod (0.89)

Marek and Michael are busy for the moment so no physics correction in this 0.89 version, just some tips at the end of this post .

Change log:

- New lods work on the 3 cars
- FOV correction in cockpit view for the 3 cars
- Driving view rework on the 3 cars; you can now use the default setup in the game
- Centred hood cam added
- New external mirror, some players complain about some fps loose
- Added some missing sounds, sound experience is different now
- Deleted common sounds and new centralised fiagt3 sound folder


Notes:

- Set the FFB between 1.4 and 1.7 give better result than leaving it at 1.0
- The steering rate need to be set to 100 .

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