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Thread: v0.8.0.3 is ready

  1. #61
    gstaraz's Avatar
    gstaraz is offline Unlicensed Member
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    Help!
    I`m getting a strange error message when trying to start BTB

    If someone knows what is the problem...
    see picture:

    EDIT:
    Solved!
    -It was it seems a Direct X problem
    Attached Thumbnails v0.8.0.3 is ready-btb.jpg  
    Last edited by gstaraz; 24th September 2009 at 07:54.
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  2. #62
    Emery is offline Unlicensed Member
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    Piddy -

    You are so productive with new releases that I find I am consistently one version behind whenever I'm ready to work on the next stage of my rFactor projects. Behind by a full version, not just the minor versions.

    Thanks for the continual refinements and may I never catch up with your updates!

  3. #63
    Brendon Pywell is offline Bob's Track Builder
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    Thanks Emery; so just for you I decided to make a new patch. ;)

    v0.8.0.3 is out with a few fixes :

    · Grid/Pit Positions in BTB needed to be displayed behind rather than centered on the position so as to reflect in game positions accurately.
    · Curvature of the Earth influence removed from the Longitude/Latitude GPS import.
    · AIW corridor paths not using correct Roll value.
    Jared Diamond = great science writer. Questioning the human species and how the things that make us great, might also be our undoing.

  4. #64
    legendsatlunch is offline Unlicensed Member
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    Brendon I just got Evo going last night, exported my 'CIHC' track for GTR2.
    Then combined my objects hand added with sim ed and they line up perfectly!
    Thankyou! Thankyou! Thankyou! Brilliant stuff cheers! very much.......

  5. #65
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    delu77 is offline Unlicensed Member
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    Thanks a lot for your updates, but maybe I can be tedious.
    Any new about adding more than only 4 terrain panels?
    Cheers,
    A.
    Delu77 is the foundator of RBR-Online.it Track Development Team
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  6. #66
    jay_p_666 is offline Unlicensed Member
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    Quote Originally Posted by delu77 View Post
    Thanks a lot for your updates, but maybe I can be tedious.
    Any new about adding more than only 4 terrain panels?
    Cheers,
    A.
    Piddy, maybe you can be aware of the following : why not type in the panel length the actual size of theses polygons in meter rather than the distance that separate them from the road? It makes confusion because we need to add length of the previous polygons sizes to other panels, and sometimes it gets boring when you have decimals.

    Thanks a lot for your quick updates :good:

    Cheers! ;)
    Last edited by jay_p_666; 1st October 2009 at 20:07.

  7. #67
    banger is offline Unlicensed Member
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    i added this here too. has we seem to get a problem when cars pass the pitin marker, in the pit lane is there a way we can added the special speedlimiter waypoint,so that the cars passing the pits see the flashing amber lights.not a yellow flag.also the pit out amber flashes once when the car hits the xfinish sector and that it, without the special aiw speedlimiter on marker,
    Last edited by banger; 2nd October 2009 at 23:16.
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  8. #68
    Ghoults is offline Unlicensed Member
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    I haven't had much time to spend with 0.8 until now and to be honest I am somewhat disappointed with the usability. The whole gui with its cahnges just feels like it has buttons missing and everything is just made difficult on some aspects. I don't want to complain for small things but I must say I'm seriously thinking about going back into 0.7 because it is just faster and easier to use.

    Like the wall tool. It was just fine as it was. Now it is a lot worse to use. I have no idea how you move the wall shape (how you move the point along the wall where the texture/3d changes), how you even change texture for those parts. Or with the road surface tool. I've checked the help, there is no mention how to do it. In earlier versions it was easy to do those things once you knew how to do it. Btb has never been intuitive to use but it has always been easy to use and memorize once you "get the idea how the features work". Just watch the video tutorial and off you go with only your imagination your limit. With 0.8 this is no more. The new system relies way too much into using keyboard shortcuts. And in usability it feels like a step back from 0.7.

    I've really liked brb, how it has progressed and what you can do with it. And I still do. How easy it is to use and how you quickly and efficiently you can get a track loaded into a sim. It is an awesome piece of software! All this being said I probably go back to 0.7 and use 0.8 only for the ai stuff once my track gets to that point.

    To put it bluntly I very much dislike every gui change that has been made between 0.7 and 0.8.

    I hope this is taken as constructive criticism.

  9. #69
    Fatboymart is offline Unlicensed Member
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    Quote Originally Posted by Ghoults View Post
    I haven't had much time to spend with 0.8 until now and to be honest I am somewhat disappointed with the usability. The whole gui with its cahnges just feels like it has buttons missing and everything is just made difficult on some aspects. I don't want to complain for small things but I must say I'm seriously thinking about going back into 0.7 because it is just faster and easier to use.

    Like the wall tool. It was just fine as it was. Now it is a lot worse to use. I have no idea how you move the wall shape (how you move the point along the wall where the texture/3d changes), how you even change texture for those parts. Or with the road surface tool. I've checked the help, there is no mention how to do it. In earlier versions it was easy to do those things once you knew how to do it. Btb has never been intuitive to use but it has always been easy to use and memorize once you "get the idea how the features work". Just watch the video tutorial and off you go with only your imagination your limit. With 0.8 this is no more. The new system relies way too much into using keyboard shortcuts. And in usability it feels like a step back from 0.7.

    I've really liked brb, how it has progressed and what you can do with it. And I still do. How easy it is to use and how you quickly and efficiently you can get a track loaded into a sim. It is an awesome piece of software! All this being said I probably go back to 0.7 and use 0.8 only for the ai stuff once my track gets to that point.

    To put it bluntly I very much dislike every gui change that has been made between 0.7 and 0.8.

    I hope this is taken as constructive criticism.
    Hi Ghoults

    I too found the tools strange at first. I’m not a lover of change as I don’t have much time to adapt to new things. But I do believe the changes made will grow on you as they have done so for me.

    Just wait till Piddy releases BTB in 3D – whoops that’s the rumour mill started then

    :)
    Martin

  10. #70
    R Soul is offline Unlicensed Member
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    Quote Originally Posted by Ghoults View Post
    have no idea how you move the wall shape (how you move the point along the wall where the texture/3d changes)
    Select the cross-section in the 3d view, hold down M then click and drag.
    (also, Ctrl-click in the 3d view to add a new cross-section)

    how you even change texture for those parts.
    For the cross-section, select the Set Material box. You can either click on the 2d cross-section view or on the 3d view, and the panels will highlight. In the 2d cross-section view, right-click and a menu comes up. From there I think it's fairly self-explanatory.

    When editing a shape, in the 3d view you can hold down X to limit the point movement to horizontal, and Y to limit it to vertical.

    The road surfaces are done in pretty much the same way.


    I also didn't like the changes at first. I understood why the new ways of doing things were implemented, but I must admit my confusion over why the old methods (e.g. material changing) were removed. However, once I started trying to merge two tracks with different slopes, cambers and widths, I found myself liking the new ways and casting the old ways into an abyss.
    Last edited by R Soul; 15th October 2009 at 23:25.

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