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Thread: v0.8.0.3 is ready

  1. #31
    jay_p_666 is offline Unlicensed Member
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  2. #32
    kohnboy is offline Unlicensed Member
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    chub,
    That did it. Tried first thing this morning. Thanks man.
    -kohnboy

  3. #33
    marcobost is offline Unlicensed Member
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    crazy corridor?

    Working on a "2 levels track", creating the "corridors" with the new AIW feature, 1 line (not a control one) rotated itself vertically. It is closed to the other ones that are on an upper quote in a different sector of the track, but I do not find the way to reset it.
    Obviously it shows a "yellow flag & wrong way" warning for a second, driving the tunnel...

    Is it a bug? Did I make a mistake? Please, help me to understand... thanks all
    Attached Thumbnails v0.8.0.3 is ready-crazy_corridor.jpg  

  4. #34
    Eric Tozer's Avatar
    Eric Tozer is offline Licensed Member
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    I had a similar problem to Marco.
    The drivelines & corridor went on top of the terrain through my tunnel.

    See pic.

    The solution was to go to the terrain & uncheck BTB ground.
    Attached Thumbnails v0.8.0.3 is ready-aidrama.jpg  
    current projects - High Speed Ring (rfactor) - V1.50 RELEASED
    http://forum.racedepartment.com/downloads.php?do=file&id=2139

  5. #35
    marcobost is offline Unlicensed Member
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    thanks Eric, but over the tunnel I have the track too...
    I adjusted manually the elevation of the fast and central line and all corridors went down. Just ONE has still a different elevation!

    I'll try to uncheck BTB ground over the tunnel, but no idea about the corridors of the other sector of track that are just there...

    Do you think I can be able to adjust it manually, editing the aiw? Is is identified like a WP? And, if yes, how can I find the wrong WP?

    Thanks for help!

  6. #36
    Eric Tozer's Avatar
    Eric Tozer is offline Licensed Member
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    Try unchecking BTB ground on your track.
    See pic.
    Attached Thumbnails v0.8.0.3 is ready-btbgrnd.jpg  
    current projects - High Speed Ring (rfactor) - V1.50 RELEASED
    http://forum.racedepartment.com/downloads.php?do=file&id=2139

  7. #37
    roadhog29389 is offline Unlicensed Member
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    Just a small problem i picked up on, the grid/pit places don't locate properly according to how they're set in btb pro. As you have the numbers placed in the middle of the grid/pitbox, in-game (rF at least) the cars are about a metre behind where the spot was placed in btb. This is because rF uses the number as the front of the grid, not the centre. It's a small thing and easily gotten around for now, but is quite annoying

  8. #38
    Sissou is offline Unlicensed Member
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    Hello,
    the other noticed probleme, the pacecar is has x,y,z = 0 export in GTR2 and GTR EVO with BTB 0.801 .
    Thank you. Friendly.

  9. #39
    marcobost is offline Unlicensed Member
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    @Eric: I made it and the line went down! Fantastic!! Many many thanks!!

  10. #40
    Brendon Pywell is offline Bob's Track Builder
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    v0.8.0.2 is out with a few fixes.
    Jared Diamond = great science writer. Questioning the human species and how the things that make us great, might also be our undoing.

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