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Thread: Merging Tracks - examples inside

  1. #11
    mcb52's Avatar
    mcb52 is offline Unlicensed Member
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    I have found that a good way to merge two tracks is to set one 0.02 below (Y axis) the other track. Very quick and easy. Merges very well with no bump and no bleeding. I have done that with as many as 5 track pieces. One for the main track, one for the pitlane and a couple of chicanes.
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  2. #12
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    mrhorsepower is offline Unlicensed Member
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    Just a question, I need to split some long rally tracks for fps, so I done it in 6 parts, but I don't know how to adjust the drive line... Any solution please ? all with hand ?
    Thanks.
    Last edited by mrhorsepower; 14th September 2009 at 23:26.

  3. #13
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    Please excuse me as I've only just started on this.

    I've had a look at the Pit lane example and it looks great, but I can't figure out how it's done.
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  4. #14
    legendsatlunch is offline Unlicensed Member
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    For intersections I now use the new 3d editing for combining/overlaying.
    It's absolutely brilliant for merging off camber roads which most of mine are.

    I just add new sections ( ctrl left click ) where needed and adjust in the 3d window live!:woop: , Possibly the single best advance yet well one of many!....
    grab a node and move left or right up or down. Piddy did say use 'y' for up and down but it works without!

    I'm re doing a lot of stuff as I now have greater control and it's pretty easy too!.
    Attached Thumbnails Merging Tracks - examples inside-merge-1.jpg   Merging Tracks - examples inside-merge-2.jpg  
    Last edited by legendsatlunch; 29th September 2009 at 12:46.

  5. #15
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    Ok, I figured out a workaround by setting it as extra terrain.

    I just need to make the underlying terrain flat now.
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  6. #16
    R Soul is offline Unlicensed Member
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    Quote Originally Posted by legendsatlunch View Post
    For intersections I now use the new 3d editing for combining/overlaying.
    It's absolutely brilliant for merging off camber roads which most of mine are.

    I just add new sections ( ctrl left click ) where needed and adjust in the 3d window live!:woop: , Possibly the single best advance yet well one of many!....
    grab a node and move left or right up or down.
    Me too. In previous versions it was difficult to work out which point in the 2d cross-section window corresponded to what I was looking at in the 3d window, but now things are much easier.

    Piddy did say use 'y' for up and down but it works without!
    It locks the movement direction to up/down in the 3d view. And X locks it from side to side, also in the 3d window.

  7. #17
    JoeyAndres is offline Unlicensed Member
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    To Piddy,

    Do you know how 3ds max merge nodes our vertex together (with a snap tool). That would be a gread idea for your next btb version, getting rid of these merging problems, forever. Cause you can simply snap the two points together, without worrying and precisionly adjusting the altitude of the nodes.

  8. #18
    DmitryRUS is offline Unlicensed Member
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    All greetings! I make the track for rally cross.


    video
    Last edited by DmitryRUS; 18th January 2010 at 12:49.

  9. #19
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    That looks great, but what has it got to do with merging tracks?
    Racing online as Professor Fate

  10. #20
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    gstaraz is offline Unlicensed Member
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    Hello sunalp!
    ...merging tracks... hmm...
    In all the examples illustrated above, You will get as a result "double faces" on the join points of the two tracks (flickering, rain reflection problems and so on...)
    The extra terrain mentioned by sunalp2 idea works well, but with obvious mapping problems.

    As a conclusion, in both cases You will have to use another software to accomplish the job:
    Two merged tracks:
    Blender or 3DSMax will solve the problem by eliminating the unneeded faces and joining the track edges
    Extra terrain solution:
    Blender or 3DSMax will solve the problem by mapping the area of interest

    Freedom of choice :)
    Here 3 pictures that illustrates the overlapping problem/solution
    Attached Thumbnails Merging Tracks - examples inside-overlap.jpg   Merging Tracks - examples inside-overlap2.jpg   Merging Tracks - examples inside-overlap3.jpg  
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