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Thread: 33 km RBR track

  1. #31
    Guerra8888 is offline Unlicensed Member
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    Good work, please continue trying to evolve BTB to RBR, still is the unique good rallies Simulator.

    Thank you.

  2. #32
    liquido is offline Unlicensed Member
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    [quote=jharro;296759]can you send me that log file pease?
    the FPS drop is because i've enable reflections, i will turn them back off after this test but until then you can also disable the reflections in ini (see the first post again).


    sorry about that... becouse i have others tracks in RXCONTENT folder... so i delete all of them and now the test track patched work fine... load in 15/18 seconds and give me 35 FPS with awesome reflections over the car.




    this is my load screen rigth now... load time no allways the same ;)


  3. #33
    Bram Hengeveld is offline Administrator
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  4. #34
    Brendon Pywell is offline Bob's Track Builder
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    Thanks Bram.

    The new update includes new texture, about three times the amount of grass, more trees in surrounding area, I cut down trees in some sections to provide a wider variety of landscape.

    The terrain was given much more variety by adding humps and valleys.

    Sorry still no real camber added or pacenotes. These won't get added until I add a way to semi-automate the process. ;)

    I've written some thoughts about what I have learnt when attempting a long rally stage using BTB ... http://forum.racedepartment.com/bobs...ing-guide.html
    Last edited by Brendon Pywell; 22nd April 2009 at 17:08.
    Jared Diamond = great science writer. Questioning the human species and how the things that make us great, might also be our undoing.

  5. #35
    bridd is offline Unlicensed Member
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    Nice track :victory:

  6. #36
    toergisch is offline Unlicensed Member
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    No wonder:
    Undriveable for me with my Geforce 6800go in the 3,2 ghz P4 sempron with 1GB RAM. It's just pictures jumping one after another :D
    I need a new machine..

  7. #37
    42Cliff is offline Unlicensed Member
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    Brendon where can we adjust the LOD distance on this?

    Its undrivable for me with so much visible.

    4200+X2 6600gt 2gb ram

  8. #38
    Brendon Pywell is offline Bob's Track Builder
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    Quote Originally Posted by 42Cliff View Post
    Brendon where can we adjust the LOD distance on this?

    Its undrivable for me with so much visible.

    4200+X2 6600gt 2gb ram
    You can edit the objectlist.ini and change the LOD values there. You could also remove items as well.

    The best option is to upgrade the nearly 5yr old graphics card. ;)
    Jared Diamond = great science writer. Questioning the human species and how the things that make us great, might also be our undoing.

  9. #39
    42Cliff is offline Unlicensed Member
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    is there any rhyme or reason to the LODOut numbers, they vary tremendously from object to object ..

    from LODOut=16974.26 to LODOut=150

    as far as I can tell ..

    in .7 in the objects dialog both in and out are set at 100, but in this track all the ins are set at 0 I think .. is there a place to set the default for all objects placed/track or is it set for every group of objects that you place at one time?

    edit: after drawing some objects in/out changed to 0 2000 for everything that was listed at 100 100 when the file was freshly opened.

    edit2: ok, nevermind I reopened the same project and it said 0 2000 for everything from the start, so dunno what happened that first try.
    --------------

    yea, on the comp I f'd up when I built it and didn't get a pciexpress motherboard cause I thought I was building it for someone else ... ended up shooting myself in the foot bigtime on that one, since I had to end up keeping it.
    Last edited by 42Cliff; 23rd April 2009 at 04:39.

  10. #40
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    eno72 is offline Unlicensed Member
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    Tests:

    Windows XP, Athlon 64 X2 3800+ @ 2.4GHz, nvidia 8800 GTS 320MB, 2GB DDR, 1680x1050. RBR exe started in high priority mode (it makes a difference guys!)

    1) no AA, environmentcubemaps false: mostly between 40-45 fps. Up to 60 in the middle (less trees). Periodically drops to 30 fps for an instant with minimal stuttering (almost unnoticeable when looking for trees at 150kph without pacenotes!). 25 minutes ride...

    2) 4xAA: just the same
    3) 4xAA and environmentcubemap true: almost the same, both bumper and external view, I was expecting a decrease in fps

    still flickering hyerarchical trees.
    Very good for an almost 3 year old pc. GPU is not a bottleneck in my case.

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