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Thread: 33 km RBR track

  1. #21
    Lamda is offline Unlicensed Member
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    Test:

    Intel Dualcor6850 2x 3GHz
    2GB Ram
    MSI GeForce 8800 GTX OC edition
    Bus Standard PCI Express x16
    Memory Type GDDR3
    Memory Size(MB) 768
    Memory Interface 384bit
    Core Clock Speed(MHz) 610
    Memory Clock Speed(MHz) 2000

    CPU and GK water cooled

    Windows XP SP2
    Direct X 9c


    loding time between 15 to 19 seconds

    Res 1900x1200 full screen

    without cubic bumpmaping: between 80FPS to 120FPS
    with cubic bumpmapping:between 29FPS to 40 FPS

    the new hierarchal trees are flickering


    I drive 20 minutes and 31 seconds with peugoet 207 S2000. It is very hard without pacenotes.I was sometimes out of the road (with many luck without big crashes) or i m bracking to much. But it take a lot of fun and i will look in to a great future.

    Lamda
    see you at

    http://www.Germangarage.de

  2. #22
    eno72's Avatar
    eno72 is offline Unlicensed Member
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    tested the first (non patched) version. Now I'm unable to try the patch.

    Windows XP, Athlon 64 X2 3800+, nvidia 8800 GTS 320MB, 2GB DDR
    1680x1050, 4xAA

    fps around 30 (27 to 35) for almost all track. Drops to 25 in the middle.

    Noticed the flickering hierarchical trees. The greyish effect for far objects and terrain looks like fog, I think I have to get used to it? (just first impression!)

    looks good, since the previous test for the current plugin (40000 objects in 7Km) gave me 20 fps!:victory:

  3. #23
    berglez is offline Unlicensed Member
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    Wow, Piddy.

    First I would like to know ho the far terrain is made in BTB? The hills in the distance i mean.

    Got 25-30 FPS on my Vista and Nvidia Quadro FX4600. Win XP gives me 70 FPS on same hardware.
    Last edited by berglez; 20th April 2009 at 13:58.

  4. #24
    Ricardo Rodrigues's Avatar
    Ricardo Rodrigues is offline Licensed Member
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    It has a very poor frame rate in my PC. Very very stuttering. It happens with lots of BTB tracks, like this one, Eneryda and Malaga Hillclimb. It doesn't happen in Wallaby exported tracks, like Pribram, which also has a large range and lot of meshes.
    My PC is a P4 2.5GHz, 1Gb RAM and the GCard is a Nvidia 7600GS.

  5. #25
    liquido is offline Unlicensed Member
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    i tested both of them and they works.

    the first one give me 70 FPS, and load in 22 seconds (i have no engine sound on this version)

    -the last version(pacthed version)

    give me a lot of error (texture load mesaje) wile loading... but it works, it takes 19 second to load and give me 35 FPS.

  6. #26
    jay_p_666 is offline Unlicensed Member
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    Ricardo, I have almost same PC specs as yours and on some place worst, and it runs very fine. Make sure you have installed patch and switch UseCubicEnvironment to false in the RichardBurns.ini file.

  7. #27
    Ricardo Rodrigues's Avatar
    Ricardo Rodrigues is offline Licensed Member
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    Yes, I did it.

  8. #28
    jharro is offline Unlicensed Member
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    Quote Originally Posted by liquido View Post
    give me a lot of error (texture load mesaje) wile loading... but it works, it takes 19 second to load and give me 35 FPS.
    can you send me that log file pease?
    the FPS drop is because i've enable reflections, i will turn them back off after this test but until then you can also disable the reflections in ini (see the first post again).

    Quote Originally Posted by Ricardo Rodrigues;
    It doesn't happen in Wallaby exported tracks, like Pribram, which also has a large range and lot of meshes.
    i'm sorry to dissapoint you but that track is nowhere near as big as this test, which, because instancing, it's actually containing 6441170 poly, so approx. 6.5 milions. you will never see a similar number in the RBR's original format because that would require to join all the objects together in larger meshes. in other words, if i would export this test to original format you would not even have enough RAM to open it, let alone the rendering and the video memory...

    i get ~90-100FPS with a year old 8800GTS without reflections, with reflections i get around 40FPS and i belive there is still room for improvement, it has to be because we need to squeeze in the shadows too, hopefully soon enough, maybe by then you will get yourself a faster graphic card.

  9. #29
    Beyou is offline Unlicensed Member
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    I've got a little problem with this track, without the patch. Here is the loading screen, with the errors.
    Could it be because I've got an old computer?
    Attached Thumbnails 33 km RBR track-test.jpg  

  10. #30
    jharro is offline Unlicensed Member
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    Quote Originally Posted by Beyou View Post
    I've got a little problem with this track, without the patch. Here is the loading screen, with the errors.
    Could it be because I've got an old computer?
    unlikely. in that case would have been other errors too. it just looks like you are using the Objects folder from another track or the materials.ini from another track so the plug doesn't find matching materials for the xfiles.
    try reinstalling.

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