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Thread: Beginner's guide to making the rFactor AIW file

  1. #21
    banger is offline Unlicensed Member
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    if it crashing rfactor, that usally means something is wrong with the aiw file.

    check garages,pits line,and the pit stop areas.

    Rfactor : doesn't need all garages to be done, 1-2 is fine
    gtl : needs all three garages to be done
    gtr2 : has gtl above (me Assuming)
    evo: not sure but seems to work with rfactor definition.but try 3 garages to be safe side
    race07: has gtrevo
    racer: unknown
    Os: Vista 64 BIT.cpu: Amd athalon64 x2 4800
    Sound: Soundblaster XFI
    Gfx: 1GB Nvidia Geforce 9800GT /dx10/physx.

  2. #22
    zerokiller is offline Unlicensed Member
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    with the basic aiw from btb it works sweet,
    when i do everything in the madcowie video, the way he does it, it seems to stuff up the reloading of the track,
    no i was having a look around and it seems that the garages are on the track where the car starts (Not at the start or finish line but halfway around a corner)

    I'm done a new export from btb and i'm going to test it out very soon to see if it works, i'll make a backup of the old aiw first, before loading it up.

    thank you everyone for all your help

    an update, i did everything you pointed out, and it still seems to crash, when loading for a weekend,
    when i do the grid, i have it so there are 32 grids, and when doing the garages, i do 10/2 of them but over in another part of my track, i now have from 10/3 all the way up to 32/3 all in the same spot, is this ment to be doing this, or is there something im missing,

    Here is the ziped up AIW file, thanks (Greenstonepark.rar)

    Would it be easyer to send the track to one of you guys so u can have a look for me (its a New zealand Dirt track btw)
    Attached Files
    Last edited by zerokiller; 19th May 2009 at 08:50.

  3. #23
    RT1971's Avatar
    RT1971 is offline Unlicensed Member
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    Pits aren't set correctly, and your xsectors are not placed properly.
    You need a pitlane and pit places. Also in BTB set your timing gates to be 33% apart. At the moment xsector2 is almost on the start finish line.
    BTB track Adelaide International Raceway
    Very Early version of BTB, most objects made from track or walls.
    http://www.rfactorcentral.com/detail.cfm?ID=Adelaide%20International%20Raceway

  4. #24
    chub_pearson is offline Unlicensed Member
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    Yes, that's right, there isn't a pit path or a garage path. Did you set them?

    It needs a pit path running past where the pit spots will be joined to the track at each end, and a pit extension from the garage spots on the infield to join the pit path at some point.

    I don't know if that and RT1971's other comments are enough to make it crash, but the AI won't work without them.

    About the garage spots, I think all garage/pit/grid spots are set on the start/finish line to start with when exporting from BTB as that's the only fixed point it has to put them on.

    You won't like it but I recommend starting again. If you continue to be stuck by all means upload the track somewhere so we can take a look.

    Good luck :)

  5. #25
    zerokiller is offline Unlicensed Member
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    starting the track all over again, or just the AIW?

    i can start the AIW all over again thats fine, and the track isnt 100% done its about 70% done, i just been wonting to get the AIW out of the way, so i can upload it to kiwidirt.com and have a few beta tests around it to make sure it runs fine befor adding buildings and tress.

  6. #26
    chub_pearson is offline Unlicensed Member
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    No, no, not the track, just the AIW file! :)

  7. #27
    DDawg is offline Unlicensed Member
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    delete everything within the [WayPoint] section of BTB generated YOURTRACK.AIW file, then start fresh. sometime when trying to just to update the original BTB created AIW file ... things get messed up.

    This should be standard practice ... I like to begin with a revised.AIW file when entering the editor for the first time.


    [Features]
    pitlanes=0
    startinggrid=104
    pitspots=52
    garagespots=3
    auxspots=8
    Features not needed but doesn't hurt to leave it

    [GRID]
    GridIndex=0
    Pos=(-1185.431,-60.70585,-292.9043)
    Ori=(1.381853E-07,4.71804046630859,0)
    This is the only position you need to keep (BTB generated), and will ensure that you will start on the track and your car should not be bouncing ...
    (That is, provided you had a sucessfull loading of your exported track to begin with)

    [ALTGRID]
    (deleted)

    [TELEPORT]
    (deleted)

    [PITS]
    TeamIndex=0
    PitPos=(-1185.431,-60.70585,-292.9043)
    PitOri=(1.381853E-07,4.71804046630859,0)
    GarPos=(0,-1185.431,-60.70585,-292.9043)
    GarOri=(0,1.381853E-07,4.71804046630859,0)
    GarPos=(1,-1185.431,-60.70585,-292.9043)
    GarOri=(1,1.381853E-07,4.71804046630859,0)
    GarPos=(2,-1185.431,-60.70585,-292.9043)
    GarOri=(2,1.381853E-07,4.71804046630859,0)
    not really necessary to keep, but again no harm to leave at least the first spot ... you will be moving it anyway soon enough ...

    [AUX]
    LocationIndex=0
    Pos=(32.065,-2.242,-32.929)
    Ori=(-0.057,-0.725,-0.001)
    LocationIndex=1
    Pos=(32.065,-2.242,-32.929)
    Ori=(-0.057,-0.725,-0.001)
    I leave this here until I am ready to set it myself ... if you delete it ... you will find the pace car in the middle of the track if you forget to set it ...

    [Waypoint]
    (deleted)
    Last edited by DDawg; 20th May 2009 at 05:34.

  8. #28
    zerokiller is offline Unlicensed Member
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    Hey guys,

    i havnt had the time to get around to testing all this out,
    so i did as DDawg told me to to above this post with the aiw, and now, everytime i go in to edit the track in AIW edit mod, my car starts in the middle of the track, But under the ground, and cant do anything, so thought it may have been my stuff up, went to BTB exported the track again, tested it, and same thing, im just not sure whats going on anymore,

    im kind of lost, iv been trying for the last 4 hours trying to get it to work myself, im not sure what i am doing wrong, so i would like to know if one of you guys could help me out big time, maybe have a look at the track in game, and do the aiw for me, so i can see what iv been doing wrong,

    Thanks

  9. #29
    DDawg is offline Unlicensed Member
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    Make sure you export your track from BTB and select "Use First Node" ...


    Also export it to a whole new track folder ... so you do not overwrite your original folder ...


    This will create a new AIW file ... then you should try to luanch your track to see if you can drive on it...


    Next, if it works, make a backup copy of your "Working" AIW file ... this way you always have something to fall back on...

    I hope you didn't cut and paste the coordinates I posted ... they were just an example from one of my tracks ...


    If you have adjusted the height of your track and did not redo your path for the AIW while in BTB ... this could have possibly caused the misplacement of the BTB Generated AIW point of origins ... (GRID & PITS)
    Last edited by DDawg; 3rd June 2009 at 06:52.
    Harley-Davidson, Living life a smile per mile ...

  10. #30
    zerokiller is offline Unlicensed Member
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    Alright, i'll give that ago, thanks


    (and nar, i didn't copy n paste you coordinates u posted)

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