+ Reply to Thread
Page 6 of 9
FirstFirst ... 2 3 4 5 6 7 8 9 LastLast
Results 51 to 60 of 87

Thread: Upload your Tracks & XPacks

  1. #51
    R Soul is offline Unlicensed Member
    Join Date
    Apr 2009
    Location
    Formby, NW England
    Age
    27
    Posts
    220
    Quote Originally Posted by zaxxon View Post
    or press "J" on the top view to jump to a specific position.
    I didn't know we could do that :o

  2. #52
    Ross Balfour's Avatar
    Ross Balfour is offline Nations Grand Prix Director
    Rank: 22 Points: 1801
    Join Date
    Feb 2008
    Location
    Newtownards , Northern Ireland
    Age
    15
    Posts
    6,691
    BTB Evo is empty = me is sad :( :lol: Great jobs on the tracks so far guys!
    ROARING PIPES MANIACS
    SIM RACING SINCE 2006
    WWW.RPMNET.ORG

  3. #53
    Chiplouiske's Avatar
    Chiplouiske is offline Unlicensed Member
    Join Date
    Mar 2009
    Location
    Belgium
    Age
    45
    Posts
    4

    GTR2 Track Genk(Belgium)

    Well, as Brendon suggested, I'll add a little message here.
    As you can see, I've added a track in the downloadsection for GTR2.
    As you can read in the text added with the track, it was actually just meant for personal use, but I'm having a little problem with it, so I thought, why not let other people try it out, and maybe someone can fix this problem.
    As I said, it is just a simple track, with only the most necassary details on it, but nevertheless, I hope you all enjoy it.
    :wink2:
    Last edited by Chiplouiske; 26th May 2009 at 20:47.

  4. #54
    zaxxon is offline Unlicensed Member
    Join Date
    Mar 2009
    Posts
    165

    Pikes Peak Climb. Version 1.20

    I have uploaded a new version of the Pikes Peak Climb.
    http://forum.racedepartment.com/down...do=file&id=935

    Changes in last version (v1.20):
    • Completely new terrain
    • New road. Both altitude and position are new
    • Position of the first half of the road has been slightly changed to better fit the mountains. Position data from Google Earth is not reliable for this part of the road.
    • Road is smoother in the hairpins
    • New vegetation
    • The are more tree's types, and new bushes
    • Vegetation reaches higher altitude, matching videos and satellite info.
    • Vegetation components change with altitude, as they do in the real track
    • New 3D object: a house
    • Starting and finishing parts of the track have been changed
    • Road's texture changes
    • New mountain's texture

  5. #55
    DuncanD is offline Unlicensed Member
    Join Date
    Apr 2009
    Posts
    4
    zaxxon,

    Your track looks very good, any chance you or someone with your blessing could upload an exported version for those of use without BTB.

    Cheers

    Duncan

  6. #56
    zaxxon is offline Unlicensed Member
    Join Date
    Mar 2009
    Posts
    165
    You can download the files needed to race in RBR from here:
    http://www.sendspace.com/file/ou2wok

    The zip does NOT include the last RBR_RX plug-in nor the folders structure created by BTB when exporting. If you don't have them I can upload another zip.

    I hope you enjoyed it

  7. #57
    tibi is offline Unlicensed Member
    Join Date
    Mar 2009
    Posts
    17
    Quote Originally Posted by zaxxon View Post
    You can download the files needed to race in RBR from here:
    http://www.sendspace.com/file/ou2wok

    The zip does NOT include the last RBR_RX plug-in nor the folders structure created by BTB when exporting. If you don't have them I can upload another zip.

    I hope you enjoyed it
    Thanks! Very fantastic job!

    1.
    But I got some problem when it loading:
    http://www.freeweb.hu/autosim/palya/...120problem.jpg


    2.
    And I see a black wall (both side of the track) on the 2. half of the track.
    You use a png file for a full transparent texture (like liquido on his malaga track), but i don't know why. :) I make a transparent dds file and rewrite mat and materials ini. And after it the wall is transparent. If anybody have this problem I will put here a link of my rar file which contains the texture and the inis.:wink2:

  8. #58
    zaxxon is offline Unlicensed Member
    Join Date
    Mar 2009
    Posts
    165
    1) I get exactly the same errors.

    I think there are two different problems:

    - Grass002 has no material (.rbr) associated in the Default xpack. This is easy to solve, but I haven't tried to do it.

    - The second one is related to a fence from "Great Britain (RBR)" xpack. I asked in the forum looking for a solution and nobody answered.
    http://forum.racedepartment.com/bobs...br-object.html

    This fence dissappears when racing

    2) I also get a black wall in the second part of the track when I play RBR in Windows Vista. In Vista I make the same changes as you have done to get it right:). May be it is a problem with the directx version in Vista.

    Quote Originally Posted by tibi View Post
    Thanks! Very fantastic job!

    1.
    But I got some problem when it loading:
    http://www.freeweb.hu/autosim/palya/...120problem.jpg


    2.
    And I see a black wall (both side of the track) on the 2. half of the track.
    You use a png file for a full transparent texture (like liquido on his malaga track), but i don't know why. :) I make a transparent dds file and rewrite mat and materials ini. And after it the wall is transparent. If anybody have this problem I will put here a link of my rar file which contains the texture and the inis.:wink2:
    Last edited by zaxxon; 5th June 2009 at 22:20.

  9. #59
    legendsatlunch is offline Unlicensed Member
    Join Date
    Mar 2009
    Posts
    75
    Hi all,
    To say thanks for all of the BTB content people have shared here I have uploaded an RBR version of a rally track I'm currently working on.
    I'm having a blast with it in Rfactor as I don't own RBR.
    If you would like to see a beta video from V0.6 checkout.
    [ame]http://www.youtube.com/watch?v=YCKXHTW_DOs[/ame]
    I also have the Rfactor version uploaded at NG.
    Thanks to all, I hope you enjoy.

    Note: I just had a thought can you free drive in RBR as there is more than one road you can drive down.
    Not sure about wrong way errors etc.

  10. #60
    Eric Tozer's Avatar
    Eric Tozer is offline Licensed Member
    Join Date
    Mar 2009
    Location
    AUS
    Age
    44
    Posts
    254

    Rulers Xpack

    Hi all.

    I've just uploaded a little Xpack which I hope will help you all.

    http://forum.racedepartment.com/down...rs-xpack-1226/

    I have found it difficult to work out how tall trees & other objects are in BTB.
    So I made a couple of rulers to help with scale in our projects.

    There's a 10 metre vertical one. (good for trees etc..)
    And a 200 metre horizontal one. (which is good for measuring distance signs etc..)

    Just delete them before you Export.:)

    Cheers
    Attached Thumbnails Upload your Tracks & XPacks-ruler_screen.jpg  
    Last edited by Eric Tozer; 17th June 2009 at 11:32.
    current projects - High Speed Ring (rfactor) - V1.50 RELEASED
    http://forum.racedepartment.com/downloads.php?do=file&id=2139

+ Reply to Thread
Page 6 of 9
FirstFirst ... 2 3 4 5 6 7 8 9 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts