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Thread: XPacks - Expanding the future

  1. #21
    banger is offline Unlicensed Member
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    it will help , has i seem to be getting a lot of problems with sketchup 7 myself.until piddy get to fix the multiply meshes for the dae extentions.don't have the 3ds version. still using the sk7 freebie.:)
    Os: Vista 64 BIT.cpu: Amd athalon64 x2 4800
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  2. #22
    Lasercutter is offline Unlicensed Member
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    cone here that I made if it's any use (gmt and 3ds file)


    Attached Files
    Last edited by Lasercutter; 28th May 2009 at 12:04.

  3. #23
    Satangoss is offline Unlicensed Member
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    One 3DS file plus textures which can be added directly in any Xpack.



    By the way... If you have to be limited uploading in 145 Kb in *.RAR files I would prefer to have nothing. What kind of file has less than 145 Kb? That's so ridiculous.

    http://myfreefilehosting.com/f/625e22b0b0_2.91MB

  4. #24
    Memfis is offline Unlicensed Member
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    wow! thanks for this building!

  5. #25
    Satangoss is offline Unlicensed Member
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    Hi Memfis and others,

    I'm Sorry, the previous version has wrong textures Mapped.

    Please get this corrected one:

    http://myfreefilehosting.com/f/4784550602_2.91MB

    I'm going to share more 5 or 6 buildings soon, perhaps join them in a City Xpack.

    See ya

  6. #26
    Lasercutter is offline Unlicensed Member
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    Thought these might be useful to someone, there is a pole with one loudspeaker horn and a pole with two loudspeaker horns, included both GMT and 3DS files as well as some very basic (google sketchup) textures.
    feel free to use them as you please.

    Attached Files

  7. #27
    chub_pearson is offline Unlicensed Member
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    Quote Originally Posted by Satangoss View Post
    By the way... If you have to be limited uploading in 145 Kb in *.RAR files I would prefer to have nothing.
    Hi Satangoss,

    I think if you upload to the Library section rather than as an attachment you won't have the same problem with file size.

    In fact, any items posted in this thread would be more useful in the Library section :)

  8. #28
    banger is offline Unlicensed Member
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    thanks lazercutter & satangoss, these are great.

    windows vista updating....(1 of 40), this is boring. :)
    Last edited by banger; 3rd June 2009 at 03:12.
    Os: Vista 64 BIT.cpu: Amd athalon64 x2 4800
    Sound: Soundblaster XFI
    Gfx: 1GB Nvidia Geforce 9800GT /dx10/physx.

  9. #29
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    gstaraz is offline Unlicensed Member
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    Hello everyone...
    A question about x-packs:
    -Import format
    -since most of the objets made for SIM-BIN and ISI platforms are in ".gmt" format, is it possible to import them directly into an x-pack without the use of 3Dsimed as a "gmt converter ?

    -I`m asking it `cause, after years of collecting objects and organizing them stored as GMT "ready for use in gtl-gtr2", it would be a nightmare to reconvert them back to 3ds or max (I`m talking about a few thousands objects...), to be used as a part of a BTB x-pack.


    ...any practical solution anyone?


    ps. If there is no other way than to reconvert the objects back to 3ds, I`ll do it that way, but if that "issue" was taken ito consideration and sits somewhere in the development plan; I will be more than happy to wait :), rather than loosing a week or more converting like an imbecil :hypnotized:
    Last edited by gstaraz; 25th June 2009 at 07:51.
    Ivora - Cambridge International Centar Hrvatska

  10. #30
    banger is offline Unlicensed Member
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    it would be nice for objects to be import gmt's files.but i think that may be along way to go.has the gmt format seems to change between rfactor/gtr2 and gtl/evo and not all objects work the same althought the isi engine is used it seems to beable to modify some of the gmt files format.eg pitlights/startlights/lights/sun etc etc......

    only way to do a gmt at the moment is convert using simed.i agree it is a painful and long process.
    Os: Vista 64 BIT.cpu: Amd athalon64 x2 4800
    Sound: Soundblaster XFI
    Gfx: 1GB Nvidia Geforce 9800GT /dx10/physx.

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