F1 2012 The Game: The End of Modding?
Ever since F1 2010 The Game first came out, RaceDepartment is the place to be when it comes to modding. Not only are modders coming in from all angles making a boatload of mods, but the community is gobbling them up just as fast. I’m sure 2010 was a time of major growth for RD, as records were constantly being broken at the downloads section.
And as we fast forward to today, the modding community is still very much alive and kicking for F1 2011 The Game, almost 10 months after its initial release. So it is no secret that modding is very important to a lot of our community members. But for how much longer will this continue before Codemasters lock down all their files from modding?
Why do I say this you ask? Well if you look over at Codemasters’ latest release, DiRT Showdown, you will find that one of the most important files for making really cool mods, the database.bin, has been encrypted and packaged into the executable file of the game. This file has allowed us to make many awesome mods such as changing AI driver performance and difficulty, switching teams and their drivers around, adding more flashbacks, allowing higher level teams to be selected for the start of career and the list goes on and on. It has even had its hand in the making of total conversion season mods.
While we can’t be sure if the same thing will be done in F1 2012 The Game, and I hope my assumption is wrong, it is not a good idea to take chances, especially looking at past games and how things have been done before.
Please take this opportunity to let Codemasters know how much you care about modding before any more files are possibly locked away for good. Simply sign here to show your support or leave your views in the comments below whether you agree or not.
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