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BeamNG’s Soft-Body Physics
Once a while, you’ll encounter an article on the internet about an other videogames genre that makes your brain go overtime and begin the “what if” process. This happened to me when I stumbled across an article about BeamNG soft-body physics using the CryEngine 3 on Tweakers.
Now before you start saying “what does a game engine for FPS have to do with simracing? Which by the way are two worlds apart”, then let me tell you watch this video first.
Now imagine yourself racing a touring car or an open wheeler, fighting a tight battle on your favorite track on one of the racing simulation that will be released in the future using this physics engine. That’s when you start the what if process.
The question for is now, will ISI, Simbin, Reiza Studios, iRacing.com Motorsport Simulations or other simracing developers be interested in a technology like this and use it in their game? Only time will tell.









13 Comments
Wow real live damage, great physics !!
Wow
The rigs of rods stuff has always been very cool, but this looks fantastic – good luck guys!
As soon as I started to learn more about game development and race games in particular I wondered about the possibilities of soft body physics, especially in making damage more believable.
Guess I should be wondering less and start working more because people are catching up with my 200 pages idea list
Great work from the guys at BeamNG
Stiill far from realistic, but a good progress. when sim racing games will have at least this kind of damage model, it will step a big step forward.
we really do need this!!! – just think of all of the time you will waste crashing just for the fun of it!!!
If it brings some extra touch for the tyre behaviour, its welcome. Now, for car body damage, it is the type of flashy thing that codemasters would love, but in a real sim anything able to cause so much damage is automatically race over. I don’t really see an urgent need of it.
True story, for a decent racing sim this is not the “must have”
I disagree on that actually.
For me realistic damage should play a major role in sim racing. Besides the visuals, it will make people drive differently, more cautious and will broaden the skills of what it takes to win a race.
If losing it all in the first (or last) corner means virtual death or KO in the race…yes please!!!
The thing is, that now simracing is really lacking in terms of damage. Unless you crash the car, the vehicle is totally resistant for rough exploitation thus encouraging drivers to i.e. cut corners or make irrational setups that guarantee suspension damage which would hamper your abilities throughout the race, or a budged in virtual season.
Reminds me of my old Chevy 454 SS, a real gas guzzler.
Excellent work!
A destruction derby game with this … Yummy!
Oh wow!
That is just….amazing!!