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iRacing New Shaders Preview
Not many words are needed to describe the next photo’s that iRacing released to their fans to show off their new shaders at New Smyrna.
Greg Hill of iRacing commented:
We’ve expanded our rendering pipeline to be able to assign shaders to our track surface geometry instead of being limited to objects and cars.
This lets us finally use normal mapping and spec mapping on the tracks, and makes it possible for us to continue to add further shaders such as detail and parallax maps in the future. Our efforts to upgrade the iRacing graphics engine became a focus in late 2010 when we changed our methods to properly calibrate our textures. Track shaders are yet another, but very important step in our long term project of a DX11 renderer upgrade.
This new feature will debut on one new track and one old track… Twin Ring and New Smyrna. Other tracks from our library will be updated as time permits.
For now, here is a screenshot preview of how things are now on the membersite build at New Smyrna and then how they will be next week after the update.
[source: facebook & iracingforum]











4 Comments
That does look real
Looks really good….
But in general the cars behavior is still not good enough for the price they put on it.
Since the NTM we swapped crucial race tire properties for a dynamic tire model that belongs on Nascars.
I keep firing it up.. still never feel confident while driving/balancing
playing catch up to project CARS, but since iRacing is years ahead in every other respect, high time they put some energy into the stuff you look at for most of the gaming time. great addition, bring it on! would love to see Daytona t night with these textures, yummie!