Real Head Motion plugin released for rFactor 2
A plugin has been released for rFactor 2 by Sébastien Tixier (MagicFr) that attempts to simulate what a driver really feels and sees from his or her view in the cockpit. When a human being experiences forces of equilibrium, acceleration, gravitational pulls, bumps, deceleration, etc they are experiencing these sensations due to changes in the inner ear which in turn helps the eyes adjust to these variety of changes experienced in a car. In real life the sensation the driver experiences is a perception of the track being stable whereas the interior of the car itself seems to be the thing that is “moving” when the driver experiences the variety of physical forces in a car. This perception takes place due to adjustments being made within the inner ear, thus giving balance to our vision.
If any of you have noticed the head movement in rFactor it does not accurately portray this as the track is next to impossible to focus on in-car due to the view shaking so much. The problem is that most of us aren’t experiencing these forces in our sim racing games so rFactor tries to compensate for this by having their version of head movement. Thus, as the author of this plugin argues, “Instead of having the head/eye moving around the cockpit, it should be the cockpit that move around the point of view.” This can be demonstrated with the following video:
The download and instructions for this plugin is available here
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