and joke asideYou can't tell me how to shift! *shakes fist vigorously in rebellious defiance while editing drivetrain.ini*
i'll make a note if we push another update, thanks!
and joke asideYou can't tell me how to shift! *shakes fist vigorously in rebellious defiance while editing drivetrain.ini*
I think if I recall it was the official 911 Carrera RSR 3.0.Ssounds like you grabbed an air-cooled sound for this, what did you swap it from?
This is part of the never ending dilemma between feelings and physics accuracy, and what the game engine makes of it.The sound and 3D model of this mod is something amazing! Probably one of my favourite mods…but with this latest update, the physics seem a bit off.
Arch’s physics are a totally different world, and even on a belt driven wheel as I have, it is noticeable the difference in detail and how the car seems much more like the real deal. But in almost every mod with arch physics, above 160/180 km/h, cars get too uncontrollable. Any slight weight transfer, even if the car is not coasting, it usually tends to oversteer uncontrollably….a bit unrealistically in my opinion .
I’m running latest csp
Yes, exactly and as I mentioned in my comment about, manifests itself when you try to the chase at Bathurst - even staying off brakes v. difficult to get change of direction and entry into that corner. Sure, the 'Chase" is not walk in the park in any car, but a little too difficult I suspect with Arch's update.Any slight weight transfer, even if the car is not coasting, it usually tends to oversteer uncontrollably….a bit unrealistically in my opinion .
Most roadcars make lift, and these roadcars make more lift in the rear than the front. 180km/h is quite fast as far as tires go anyway; road tires aren't really rated for cornering at speeds like that. They're barely rated for rolling extended time at speeds like that.The sound and 3D model of this mod is something amazing! Probably one of my favourite mods…but with this latest update, the physics seem a bit off.
Arch’s physics are a totally different world, and even on a belt driven wheel as I have, it is noticeable the difference in detail and how the car seems much more like the real deal. But in almost every mod with arch physics, above 160/180 km/h, cars get too uncontrollable. Any slight weight transfer, even if the car is not coasting, it usually tends to oversteer uncontrollably….a bit unrealistically in my opinion .
I’m running latest csp