I'm also frustrated not being able to increase the FPS I get. As you can see, I'm trying to keep the textures & shaders count low, but that doesn't seem to have any impact.
It's true all tracks are missing some personalization & character. I'll update my 3D objects collection & implement more stuff. Just to recall anyone wishing to put his 3D objects, here's how :
1. In Tracked, load the track you wish
2. In Animated Objects > Creation > Load DOF to choose your 3D object in dof format.
3. In the 3D scene, Shift + LMB (Left Mouse Button) to decide your dof position
4. Execute in Tracked/Animated Objects/Creation > Create
Anyway, concerning the reloads, have done some more tests with same end results, I can't find in Carlswood_nt any real difference, so I'm baffled, for sure it's 377kb big which is really nothing, lol.
I tried on Freehand to reload with textures in TGA format, no go, then I tried changing the file structure, same problem, some other stuff but nothing...
When 'reload track' in Carlswood, all modified special.ini variables seems to be processed by Racer engine correctly, but I have like a hallucinogenic view with all kind of colors interpolating really fast & after 3 seconds vanishing slowly to stabilization, lol.
Dave, here's a little RSX shading app which does something like Shady which I never used unfortunately :
Code:
while 1
{
send "reload shaders" to console
wait 5000
interrupt
}
Keep your car.shd open, best is having 2 screens & begin to tweak your variables, materials & shaders. I'm using quite often...
I'm sure we can do better, with Python for example, where we hijack the variable we want & generate automatically all values until we happy in-game, visually talking. I'll try that idea asap, indeed it would just suppress the need of retyping new values to see the shader/material effects.