The International Manufacturers Championship '67

One subtlety I appreciate with higher Composure is, when passing an AI, the AI lose confidence for less time and, when they pass you, they gain confidence for less time.

So, in original GTR2, when you pass AI they tend to just fall off immensely and, if you are doing a sprint race, they don't really seem to ever come back. Likewise, when they pass you, they gain confidence for a long period of time and it's difficult to catch up to them.

This means Composure influences AI in a way that can look like rubber-banding.
 
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Luckily I don't have any of that in my game. The rubber-banding I see comes from something else and is most likely hard-coded in the .exe.
 
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Lucas/Pike • Ford GT40 Mk I • BOAC International 500 Brands Hatch
 
If the Honda above was one of the smallest cars competing in the 1967 championship, the Howmet Sprint below was definitely the largest.

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Nagel/Heppenstall/Seeley • Howmet Sprint Ford • Sebring 12 Hours of Endurance

Some stuff has to be modified on the game car as the real Sebring one had a black bonnet, rear side windows replaced with aluminium sheets, and completely different looking arches for the rear wheels.
 

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